﻿1. Preface
2. Regarding Saving
3. How to run the game
4. Controls Explanation
5. Difficulty
6. System Explanation
7. Script Customization
8. SE / Voice Materials
9. Terms of Use






* Preface *

First and foremost, we would like to sincerely thank you for purchasing "Trigger Happy".

The copyright of materials used in this game belongs to their various creators.
Of those, the intellectual property rights of materials that we created belong to Royal.



* Regarding Saving *

This game utilizes auto-saving.
When you wish to exit the game, please do so from the "END" option on the top menu.
Terminating the game by other means may result in unexpected errors and save file corruption.



* How to run the game *

Please start the game by running "Trigger Happy.exe".



* Controls Explanation *

Button (Default)	:	[Stage Select / Shop]	/	[Action Part]

A button (Z)	:	Confirm			/	Attack
B button (X)	:	Cancel			/	Jump (Hold down for Big Jump)
C button (C)	:	---/Change Category	/	Reload Weapon
D button (V)	:	---/Change Category	/	Down
Arrow Keys	:	Move Cursor		/	Move Character
Esc		:	---			/	Go to Stage Select Screen

* On the mountain stage, 
you can adjust your jump height on the spring mushroom by holding the B button down.

You can change the button controls via Config.
While we do not recommend playing with a GamePad, if you do intend to play with one, 
then you will need to use a 3rd party tool which converts button input to key input.



* Difficulty *

In this game you can adjust the difficulty at the beginning of your game.
It is also possible to change it during the game via the Config screen.
The differences of each difficulty level is displayed below.

EASY:	Enemy HP and Attack Strength are decreased.
	On some stages footholds have been added for easier progression.
	Compared to NORMAL, you gain less points for defeating bosses.
	Checkpoints will replenish your HP and Clothing Durability.
	Only some secret weapons can be unlocked playing this difficulty.

NORMAL: The default normal difficulty
	If you find it hard, try out EASY. If you find it easy, try out HARD.
	Checkpoints will replenish your HP and Clothing Durability.
	Only some secret weapons can be unlocked playing this difficulty.

HARD:	Enemy HP and Attack Strength are increased.
	Some bosses have additional attack methods and gimmicks.
	Compared to NORMAL, you gain more points for defeating bosses.
	Checkpoints WILL NOT replenish your HP and Clothing Durability.
	ALL secret weapons can be unlocked playing this difficulty.



* System Explanation *

1) Clothing Durability
A T-shirt shaped gauge in the top-left of the screen.
Decreases upon receiving enemy attacks. If it reaches 0,
Riel's clothing will rip and she will become naked.
Some enemies perform attacks specifically targeting clothing.
Can be replenished by picking up certain items in game.

2) Number of Orgasms
A heart shaped gauge in the top-left of the screen.
If an orgasm is reached while being violated, it will increase.
Is related to how difficult it is to escape a state of violation.
Increases / decreases due to certain items picked up in game.

3) Sexual Mood Gauge
The gauge below the HP gauge.
Normally this gauge is entirely blue.
However, when being violated it will fill up with a red gauge.
When the red gauge entirely fills up the blue gauge,
Riel will reach orgasm and the orgasm count will increase.

4) Incapacitated State
Upon taking consecutive attacks, 
Riel will be downed and unable to move for a certain period of time.
The length of this incapacitated state can be reduced by mashing keys.
Some enemy attacks and stage gimmicks can easily cause this state.

5) Violation
If an enemy makes contact with Riel when she is downed, 
she will be violated. During violation, 
the Sexual Mood Gauge will fill with red and the blue will diminish.
It is possible to increase the blue gauge by mashing keys.
When the blue gauge reaches 100%, Riel will break free of the violation.
The higher the number of orgasms, the less effect that mashing keys will 
have on increasing the blue gauge and the harder it will be to break free.

6) Violation Dialog
When Riel is being violated, a dialog box will be displayed.
What she says will depend on her orgasm count and sexual mood.
It is possible to customize her words as you please, 
based on her state and the enemy that is violating her.



* Script Customization *

By overwriting the "data.ini" file, 
it is possible to change the words spoken during violation scenes.

[Formatting]

[system]
time=TIME

	<<Editing Locations>>
	TIME:	This is the time until the next text will be displayed.
		Set it low and the text will proceed quickly. 
		Set it high and it will do so slowly.
	
		Example)
		[system]
		time=160

[NAME]
normal_1="LINES"
excited_1="LINES"
bitch_1="LINES"

s_normal_1="LINES"
s_excited_1="LINES"
s_bitch_1="LINES"

e_s_normal_1="LINES"
e_s_excited_1="LINES"
e_s_bitch_1="LINES"

	<<Explanation>>
	normal: when being raped with a low orgasm count
	excited: when being raped with a high orgasm count
	bitch: when being raped with the MAX orgasm count
	s_normal: when undergoing a final spurt with a low orgasm count
	s_excited: when undergoing a final spurt with a high orgasm count
	s_bitch: when undergoing a final spurt with the MAX orgasm count
	e_s_normal: when experiencing an orgasm with a low orgasm count
	e_s_excited: when experiencing an orgasm with a high orgasm count
	e_s_bitch:  when experiencing an orgasm with the MAX orgasm count


	<<Editing Locations>>
	NAME: By inputting the name of the enemy, you can create scenario text 
	that will only be displayed when being raped by that specific enemy.
	If you input "general", all enemies which do not have specified text as above
	will use the scenario text that is written for the "general" violation scene.

	LINES: Displays the scenario text for various different states.
		
		Example 1)
		[Greendie]
		normal_1="You are being violated by Greendie."
		In the case above, when being raped with a low orgasm count, by Greendie,
		the scenario text "You are being violated by Greendie." will be displayed.

		Example 2)
		[general]
		normal_1="You are being raped by somebody."
		When combining this with the above example 1), 
		when being raped with a low orgasm count, by any other enemy than a Greendie,
		the scenario text "You are being raped by somebody." will be displayed.

		Note that it is possible to add additional scenario text as you please.


[NAME]
normal_1="LINES"
excited_1="LINES"
bitch_1="LINES"

s_normal_1="LINES"
s_excited_1="LINES"
s_bitch_1="LINES"

e_s_normal_1="LINES"
e_s_excited_1="LINES"
e_s_bitch_1="LINES"

	In the above case, 3 states of orgasm count x when being raped, 
	during a final spurt and upon orgasm, will each have one associated scenario text. 
	If you wish to add more, then follow the example below: 


Example)
normal_1="LINES"
normal_2="LINES"
excited_1="LINES"
excited_2="LINES"
bitch_1="LINES"
bitch_2="LINES"

s_normal_1="LINES"
s_normal_2="LINES"
s_excited_1="LINES"
s_excited_2="LINES"
s_bitch_1="LINES"
s_bitch_2="LINES"

e_s_normal_1="LINES"
e_s_normal_2="LINES"
e_s_excited_1="LINES"
e_s_excited_2="LINES"
e_s_bitch_1="LINES"
e_s_bitch_2="LINES"

	*** Caution ***
	When you add new scenario text, 
	please make sure that all states have the same number of LINES.
	When the number of LINES is not equal for all states, 
	it may fail to work and cause unexpected errors.

	Correct Example 1)
	normal_1="LINES"
	normal_2="LINES"
	excited_1="LINES"
	excited_2="LINES"
	bitch_1="LINES"
	bitch_2="LINES"

	s_normal_1="LINES"
	s_normal_2="LINES"
	s_excited_1="LINES"
	s_excited_2="LINES"
	s_bitch_1="LINES"
	s_bitch_2="LINES"

	e_s_normal_1="LINES"
	e_s_normal_2="LINES"
	e_s_excited_1="LINES"
	e_s_excited_2="LINES"
	e_s_bitch_1="LINES"
	e_s_bitch_2="LINES"

	Incorrect Example 1)
	normal_1="LINES"
	excited_1="LINES"
	excited_2="LINES"
	bitch_1="LINES"
	bitch_2="LINES"

	s_normal_1="LINES"
	s_normal_2="LINES"
	s_excited_1="LINES"
	s_excited_2="LINES"
	s_bitch_1="LINES"
	s_bitch_2="LINES"

	e_s_normal_1="LINES"
	e_s_normal_2="LINES"
	e_s_excited_1="LINES"
	e_s_excited_2="LINES"
	e_s_bitch_1="LINES"
	e_s_bitch_2="LINES"
	* Insufficient [normal] lines

	Incorrect Example 2)
	normal_1="LINES"
	normal_2="LINES"
	excited_1="LINES"
	excited_2="LINES"
	bitch_1="LINES"
	bitch_2="LINES"

	s_normal_1="LINES"
	s_excited_1="LINES"
	s_excited_2="LINES"
	s_bitch_1="LINES"
	s_bitch_2="LINES"

	e_s_normal_1="LINES"
	e_s_normal_2="LINES"
	e_s_excited_1="LINES"
	e_s_excited_2="LINES"
	e_s_bitch_1="LINES"
	* Insufficient [s_normal] & [e_s_bitch] lines


* Sound Effect Materials *

[English]
THE MATCHMAKERS 2nd
WEB WAVE LIB

[日本語]
ザ・マッチメイカァズ2nd　様
WEB WAVE LIB　様



* Terms of Use *

As this work has been created for playing by adults only, 
we request that those aged under 18 refrain from playing.

Also, the unauthorized use, distribution, etc. of the images
music and other such contents in this game, is strictly prohibited.

Please be aware that, the works created by our circle 
are not guaranteed to run on all PC environments. 

We are not liable for nor will we take any responsibility for damages, 
losses, etc. that occur as the result of possessing / playing this game.

In the case that an error, bug, etc. occurs, 
it would be appreciated if you could inform us by email.


Thank you for reading this far.
We hope that you enjoy the game!

(C)Royal 2013


<Website>
http://playpray.com/royal/index

<Email>
royal.playpray@gmail.com
